RACES
Intro
In Abyss, your Race determines your base stats and passive abilities. While Common races offer minor boosts, Legendary and Mythic races can completely change your gameplay with damage reflects, oxygen efficiency, and even revival mechanics.
How to Reroll Races
To change your race, you need Star Shards (the game's premium currency). You do not need to spend Robux; you can earn Star Shards for free by completing Achievements, completing quests, searching for and opening treasure chests, completing the bestiary and claiming the shards you get from catching different fish.
Where to Reroll: Click the Race Menu at the top of the screen.
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Reroll Costs
| Type | Cost | Benefit |
|---|---|---|
| Standard Reroll | 100 Star Shards | Standard drop rates. |
| Lucky Reroll | 450 Star Shards | Massively boosts chances for Rare, Epic, and Legendary races. |
Race List
| Icon | Race Name | Rarity | Passives / Buffs | Reroll Chance | Lucky Reroll Chance |
|---|---|---|---|---|---|
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Kraken | MYTHICAL |
• +20% Weight, +15% XP, +15% Cash • Endless Depths: +0.04% Damage per fish caught (Permanent, caps at +50%) • Leviathan's Legacy: On death, prevent death, regen 100% Oxygen, and deal 300% AoE Damage (8m Cooldown) |
0.1% | 0.5% |
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Sea Angel | MYTHICAL |
• +10% Speed, +25% Oxygen, +15% Cash • Last Breath Sprint: While oxygen is below 20%, sprinting no longer consumes extra oxygen • Kinetic Wrath: Gain bonus damage equal to 35% of your movement speed • Abyssal Focus: Minigame progress speed increases as oxygen falls below 50% |
0.1% | 0.5% |
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Shark | LEGENDARY |
• -0.4s Cooldown, +20% Damage • Blood Frenzy: +30% Damage when Oxygen is below 30% • Sea Sprint: Tube boost consumes 50% less oxygen |
1% | 5% |
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Vampire Squid | LEGENDARY |
• +10% XP, +20% Oxygen • Blood Siphon: Regen oxygen for 10% of damage dealt when catching a fish (15s Cooldown) |
1% | 5% |
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Crab | EPIC |
• +15% Oxygen, +15% Weight, +5% XP • Iron Shell: 25% chance to absorb incoming attacks |
2.5% | 10.5% |
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Anglerfish | EPIC |
• -0.2s Cooldown, +5% Cash • Hunter's Instinct: 10% chance for double drops when catching fish • Abyssal Light: Illuminates surroundings in darkness |
2.5% | 10.5% |
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Spirit | RARE |
• -0.2s Cooldown, +5% Cash • Last Breath: Prevent death and regenerate 30% oxygen (3m Cooldown) |
4.7% | 12.7% |
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Puffer | RARE |
• +10% Oxygen • Spiky Body: Reflects 20% of incoming melee damage |
4.7% | 12.7% |
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Narwhal | RARE |
• +8% Speed, +15% Weight • Piercing Horn: 10% chance to deal double damage |
4.7% | 12.7% |
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Monkey | UNCOMMON | • +10% Speed, +10% Weight | 9.7% | 9% |
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Cyclops | UNCOMMON | • -0.2s Cooldown, +10% Damage | 9.7% | 9% |
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Fish | UNCOMMON | • +10% Oxygen, +5% Speed | 9.7% | 9% |
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Elf | COMMON | • +5% Speed | 16.67% | 1% |
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Coral | COMMON | • +10% Oxygen | 16.67% | 1% |
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Poop | COMMON | • +10% Damage | 16.67% | 1% |
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Human | COMMON | None | Unrollable | N/A |
Races Ranked(Teir List)
| Tier | Icon | Race Name | Rarity | Comments |
|---|---|---|---|---|
| S+ | ![]() |
Sea Angel | MYTHICAL | The best choice for fast players. It turns your movement speed into extra power and makes the fishing game much easier when you are low on oxygen. |
| S | ![]() |
Kraken | MYTHICAL | The best for long-term play. It gives you more power the more you fish and provides a full oxygen refill if you accidentally go down. |
| A | ![]() |
Shark | LEGENDARY | A powerful attacker. You hit much harder when your oxygen is low, and your jet-tube uses less air to get you back to safety. |
| A | ![]() |
Vampire Squid | LEGENDARY | The master of staying underwater. It lets you refill your air tank just by catching fish, making long trips much safer. |
| B | ![]() |
Crab | EPIC | A great defensive pick. It gives you a good mix of extra air and strength, plus a chance to block hits from angry fish. |
| B | ![]() |
Anglerfish | EPIC | Excellent for farming money. It lights up the dark ocean so you can see better and gives you a chance to get double rewards from catches. |
| C | ![]() |
Spirit | RARE | Perfect for learners. If you run out of air and "die," it gives you a small boost of oxygen so you can try to rush back to the bubble. |
| C | ![]() |
Puffer | RARE | Good for defense. It gives you extra air and reflects some of the damage back to enemies that hit you. |
| C | ![]() |
Narwhal | RARE | Helps with moving and carrying fish. It makes you slightly faster and lets you carry heavier hauls. |
| D | ![]() |
Monkey | UNCOMMON | A decent early race that helps with speed and carrying items, but it's quickly replaced by better options. |
| D | ![]() |
Fish | UNCOMMON | The best of the uncommon races. It provides a helpful mix of extra air and movement speed for early exploration. |
| D | ![]() |
Cyclops | UNCOMMON | A basic strength booster. It helps you catch fish slightly faster but offers no help for staying underwater longer. |
| F | ![]() |
Elf | COMMON | A very weak race. It only gives a tiny speed boost that isn't very noticeable during gameplay. |
| F | ![]() |
Coral | COMMON | The most helpful basic race because of the 10% air boost, but you should replace it as soon as you can. |
| F | ![]() |
Poop | COMMON | Gives a small strength boost but lacks any special abilities to help you survive in the deep. |
| F | ![]() |
Human | COMMON | The starting race with no special powers. Reroll this immediately to get a better advantage in the game. |
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NOTE: Races have a Pity System, which works as follows:
Guaranteed Epic+ : Every 11 Rerolls
Guaranteed Legendary+ : Every 50 Rerolls
Guaranteed Epic+ : Every 11 Rerolls
Guaranteed Legendary+ : Every 50 Rerolls















